Vitality’s Matyáš “Carzzy” Orság met LOLNOW.GG after a tough match, but with clear eyes. A 2–0 loss to MKOI exposed early dragon control issues and a risky draft, yet his focus stayed on form, stage time, and steady growth with support Fleshy. Seeding is secondary to level, the target is unchanged, qualify for Worlds by playing better every week.
Watch the full interview here or read the article below:
Worlds or nothing
For Carzzy, placement is a byproduct of performance. If you want to reach Worlds, you have to beat the best, so it doesn’t matter if you face G2 or BDS.
“Personally I do not care much if we end up first or fourth. If you are a good team, you have to beat everyone anyway.”

He even sees value in taking the longer route if it gives the team extra time on stage and more series to learn from.
“Lower bracket could even be better for us because we would get more stage reps and best of five practice. Maybe you dodge G2, maybe not, but that is not the focus.”
Vitality’s expectations are high, and Carzzy puts it plainly:
“I expect us to make Worlds and I think everyone on the team is on the same page. We have what it takes to make it to worlds.”
His Polish mid laner, Czajek, echoed the same goal in a recent interview with LoLNow.
The LEC format
The current split leaves Carzzy wanting more official games before playoffs. Four regular season matches means a single match can put you either 4th or 1st, which was exactly the case for Vitality.
“I do not like it. It is too short, the groups feel a bit unbalanced, and it is awkward to play so little.”
His preference is simple, meet more opponents on stage, ideally in best of three series, even if some pairings draw fewer viewers.
“I would much rather play best of threes against everyone if possible. I get that some matchups might not draw the best viewership every time, but more stage games would be better for competition.”

Breaking down the MKOI loss
Carzzy frames the defeat to MKOI as an objective-heavy game that swung around early dragon control and a draft that demanded near perfect execution.
“It [game 1] was a long game with a lot of objectives, there were two Elder drakes and two Barons. If we had those early dragons the game would have looked very different. That is on us.”
Vitality’s Game 2 draft set them up for a difficult task. Picking Nautilus, Xayah, and Twisted Fate into Braum and Sivir made execution tough, a point Carzzy did not sugarcoat.
“We are not a good enough team right now to play that kind of draft. It requires a lot of creativity and very strong game understanding because it is hard to execute and not that strong by default.”
He kept coming back to one oversight in particular.
“The biggest problem was leaving Braum open into our composition, he was good into everything we had and that made the game much harder.”






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