Patch 25.21 Full Preview – Big changes to Doran’s items

by | Oct 15, 2025 | Patch Notes, News, Updates

The full Patch 25.21 preview is here. Riot Phroxzon shared the rundown on X, and it is a busy list. Expect minor tweaks to champions plus notable system updates, with the headline being big changes to Doran’s items and Second Wind. Bard and Yunara get a little love while Qiyana and Diana see nerfs.

Champion buffs

  • Bard: W heal AP ratio 30–60% to 40–70%. W move speed AP ratio 5% to 6%.
  • Ezreal: AD growth 2.75 to 3.25.
  • Kalista: AD growth 4.25 to 4.75.
  • Yone: Base AD 60 to 61.
  • Yunara:
    • Q hit damage 5–105 + 85% total AD to 55–215 + 85% bonus AD
    • W DPS 5–65 + 40% total AD to 33–129 + 51% bonus AD
    • E move speed no longer decays
    • E and R-E cooldown 7.5 to 9
    • Bugfix: E now properly loses enhanced move speed when turning away from enemies
    • R-W damage 50/200/350 + 175% total AD to 175/350/525 + 150% bonus AD

Champion nerfs

  • Diana: Passive monster damage 300% to 280%.
  • Kog’Maw: Q passive attack speed 10–30% to 5–25%.
  • Morgana: Armor growth 5 to 4.2.
  • Qiyana: Health growth 124 to 121. Q damage ratio 90% bonus AD to 85% bonus AD.
  • Quinn: Q bonus AD ratio 80–120% to 80–100%. R damage 70% total AD to 60/90/120 + 35% bonus AD.

Champion adjustments

  • Dr. Mundo: Armor growth 3.7 to 4.5. E active bonus HP ratio 7% to 5%.
  • Graves: Base MR 32–66.85 to 30–52.1. E active MR per stack now 2–8 based on 50% of armor, max 16–64.
  • Gwen: Reverted to 25.05 version except armor growth and passive monster damage remain as in current patch.
  • Skarner: Changes moved to 15.22.

System nerfs

  • Catalyst of Aeons: Health 350 to 300.
  • Second Wind: Healing after taking damage changed to 4% of missing health.
  • Doran’s Shield: Max heal after taking damage 45 melee or 30 ranged to 40 melee or 30 ranged.

System adjustments

  • Doran’s Blade: Life steal removed. New passive heal for 2.5% of damage dealt, reduced to 33% for area of effect and pet spells.
  • Doran’s Ring: Mana regen 1.25 per second plus 1 per second changed to 2 per second for 5 seconds after damaging an enemy champion. Health regen 0.55 per second adjusted to 45% of that value.
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    Mads Wildenhoff

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    Mads writes about League of Legends with a focus on clarity, context, and what actually matters. With a background in journalism and a genuine interest in the game’s ever-changing landscape, Mads aims to cut through the noise and tell the story — whether it’s patch notes, pro play, or player dynamics. Contact: [email protected]

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