League of Legends Patch 26.12

by | Jun 24, 2026 | News, Patch Notes

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Riot Games has officially released the details for League of Legends patch notes 26.12 to bring significant shifts to the current meta, including Locke, the new champion. The core announcement focuses on the integration of last hit indicators into standard normal and ranked modes alongside a massive wave of champion and item balance adjustments. This update targets overpowered staples in competitive play while revitalizing forgotten picks in the jungle and bot lane.

Patch notes 26.12 Summary

  • Last hit indicators are now available in normal draft and ranked modes to assist players with minion execution.
  • Aphelios, Draven, Kai’Sa, LeBlanc, Olaf, Poppy, Qiyana, Vex, and Zaahen receive notable buffs to their kits.
  • Bard, Brand, Cassiopeia, K’Sante, Rek’Sai, Rumble, Senna, and Sion are facing targeted nerfs to lower their dominance.
  • Imperial Mandate sees a build path refinement and utility increase to better aid support players.
  • Doran’s Helm receives a reduction to its defensive resistances to balance its early game power.

Champion Buffs

Aphelios – League of Legends championAphelios Weapon Enhancements

Since his reductions earlier this year, Aphelios has fallen in priority and win rate. With some power budget freed up, the development team is reverting some of those earlier changes to highlight the unique strengths of each gun.

AbilityOld StatNew Stat
Calibrum Passive Mark15 (+10% bonus AD)15 (+15% bonus AD)
Severum Q Damage19 / 24.25 / 29.5 / 34.75 / 40% Total AD20 / 25.25 / 30.5 / 35.75 / 41% Total AD
Infernum Q Damage20 to 110 (+10 to 16% bonus AD)20 to 110 (+15 to 21% bonus AD)
Crescendum Q Damage35 to 125 (+30 to 48% bonus AD)35 to 125 (+34 to 52% bonus AD)

Draven – League of Legends championDraven Cooldown Adjustments

As the marksman meta has evolved around critical strike, on hit, and caster builds, Draven has fallen behind his peers. The balance team is increasing his heavy attack damage pattern instead of trying to redirect his itemization choices.

AbilityOld StatNew Stat
E Cooldown18 / 17 / 16 / 15 / 14s16 / 15 / 14 / 13 / 12s
R Damage Reduction-8% multiplicatively down to 40%-5% multiplicatively down to 50%

Kai'Sa – League of Legends championKai’Sa Backline Threat Increase

Kai’Sa has struggled to get through the laning phase and find her significant Killer Instinct moments. The developers are improving her fallback ability pattern early and enhancing her later game backline dive threat.

AbilityOld StatNew Stat
W Cooldown22 / 20 / 18 / 16 / 14s20 / 18.5 / 17 / 15.5 / 14s
R Shield Base70 / 90 / 110100 / 150 / 200

LeBlanc – League of Legends championLeBlanc Ultimate Damage Boost

The team wants to better reward LeBlanc players for landing some of her less guaranteed damage sources rather than giving her more gank or lane support since she already excels at both of those aspects.

AbilityOld StatNew Stat
RQ1 and RE1 Damage70 / 140 / 21070 / 150 / 230
Mark and Root Damage140 / 280 / 420140 / 300 / 460
RW Damage150 / 300 / 450150 / 315 / 480

Olaf – League of Legends championOlaf Jungle Clearing Power

Olaf used to be a staple in the jungle but has been out of favor for a while now despite earlier attempts this season to help his clearing speed. The team is looking to give him a bit more power to entice him back into the wilderness.

AbilityOld StatNew Stat
Q Monster Bonus Damage20 / 35 / 50 / 65 / 8020 / 45 / 70 / 95 / 120

Poppy – League of Legends championPoppy Jungle Viability

Jungle class diversity has been dominated almost exclusively by fighters for a while now. The developers think Poppy is a good pick for a tankier counter option into many of the fighter junglers at the top of the meta. This change is aimed at her jungle clear and gank windows while minimizing top lane and support impact.

AbilityOld StatNew Stat
Q Monster Damage Cap50 / 80 / 110 / 140 / 17075 / 105 / 135 / 165 / 195

Qiyana – League of Legends championQiyana Monster Damage Scaling

Another class that is underrepresented in the jungle is assassins. Qiyana is a great choice for an adjustment as she has recently been on the lower end of balanced in the jungle. She is receiving a jungle focused enhancement to help bring her back without meaningfully juicing her mid lane presence.

AbilityOld StatNew Stat
Q Monster Damage155%175%

Vex – League of Legends championVex Quality of Life Updates

The balance team feels Vex has had less of an impact in her games than she should. She is receiving a quality of life update that should make her reset pattern feel smoother so she can execute more significant plays in team fights.

AbilityOld StatNew Stat
E Cooldown13s12s
R Reset Window6s8s

Zaahen – League of Legends championZaahen Skirmish Frequency

Zaahen is already seeing more play across different audiences. He is receiving more room to fish for his early trade patterns and engage in mid game skirmishes without raising his absolute scaling ceiling.

AbilityOld StatNew Stat
W Cooldown16 / 15 / 14 / 13 / 12s14 / 13.5 / 13 / 12.5 / 12s

Champion Nerfs

Bard – League of Legends championBard Passive Damage Reduction

Bard has been a tanky roaming meta staple for much of the season. The team is trimming his damage output so the tank build does not get to hit nearly as hard without properly investing in ability power items.

AbilityOld StatNew Stat
Passive Damage Per Meep35 (+10 per 5 Chimes)30 (+6 per 5 Chimes)

Brand – League of Legends championBrand Early Lane Oppression

Brand continues to dominate the bot lane for most players. His early passive detonation damage is being reduced while offsetting some of that hit for more skilled players and supports through targeted mana tuning.

AbilityOld StatNew Stat
Base Mana Regeneration911
Passive Detonation Damage8 to 12% max health6 to 12% max health
E Mana Cost70 / 75 / 80 / 85 / 9090 at all ranks

Cassiopeia – League of Legends championCassiopeia Base Health Scaling

Cassiopeia has risen to the top of professional play presence even before the recent nerfs to her major competition. The developers would like to preserve some of her unique strengths like her rewarding laning and slippery speed but she should have a less gigantic health bar for when opponents actually lock her down.

AbilityOld StatNew Stat
Health Per Level10498

K'Sante – League of Legends championK’Sante Shielding Reliability

K’Sante has been a major beneficiary with the new itemization entering the mix in Season 2. The team is lightly tapping down his early reliability while still rewarding successful aggressive engagements.

AbilityOld StatNew Stat
E Shield Base80 / 120 / 160 / 200 / 24070 / 112.5 / 155 / 197.5 / 240
E Shield Scaling15% bonus health13.5% bonus health

Rek'Sai – League of Legends championRek’Sai Burst Window Trimming

The combination of dueling power and mobility has made Rek’Sai too successful at high ranks. Her early to mid game burst windows are being shaved down while preserving her unique map movement and longer fight pattern.

AbilityOld StatNew Stat
E Physical Damage80 / 108 / 136 / 164 / 192 (+64% bonus AD)70 / 95 / 120 / 145 / 170 (+60% bonus AD)
E Bonus True Damage125%120%

Rumble – League of Legends championRumble Base Damage Lowering

Rumble has been an extremely reliable blind pick top laner for a long time. The development team is lowering some of his early staying power and base damage while keeping his overall scaling pattern entirely intact.

AbilityOld StatNew Stat
Q Damage60 / 85 / 110 / 135 / 160 (+100% AP)50 / 75 / 100 / 125 / 150 (+105% AP)

Senna – League of Legends championSenna Farming Adjustments

Senna players have moved over to a much stronger bot lane farming pattern. The team is softening her farming synergy while also tuning her damage per second around having access to more souls over the course of the match.

AbilityOld StatNew Stat
Soul Drop Chance on Self Kill10%5%
Soul Drop Chance on Ally Kill28%32%
Critical Strike Damage Penalty-10%-15%
Q Cooldown Refund MechanicTriggers on hitTriggers on attack

Sion – League of Legends championSion Resource Accessibility

Sion has been incredibly resilient in both solo queue and professional play for a long time. The team is weakening some of his reliable early lane power and resource access without decimating his core tank fantasy.

AbilityOld StatNew Stat
Q Minimum Damage40 / 60 / 80 / 100 / 12030 / 45 / 60 / 75 / 90
W Mana Cost65 / 70 / 75 / 80 / 8575 / 80 / 85 / 90 / 95

Item Buffs

Imperial Mandate Refinements

Imperial Mandate has landed softly and the build path has been too awkward for many of its likely users in the support role. The developers are smoothing out the path and shifting some of its power accordingly to make it an attractive purchase.

StatOld ValueNew Value
Build PathBlasting Wand + Bandleglass Mirror + 650gAmp Tome + Bandleglass Mirror + Amp Tome + 700g
Ability Power6560
Immobilization Haste1520
Vulnerable Damage6%7%

Item Nerfs

Doran’s Helm Tuning

The developers overshot a bit with the previous update to Doran’s Helm. The item is being tapped back down while keeping the base health high and targeting the specific users it is currently overperforming on.

StatOld ValueNew Value
Armor and Magic Resistance108
Health140150

System Features

Normal and Ranked Last Hit Indicators

The developers are enabling Last Hit Indicators for normal draft and ranked games on Summoners Rift. This feature has been live in casual modes and cooperative bot matches for a while where it resulted in new players being more successful at generating gold income. These players are now graduating into standard modes and are interested in continuing to use these visual aids.

The team thinks it is better to focus on skill expression in other parts of the game rather than understanding exactly when you can deal the final blow to a minion. The developers are also pretty confident that these indicators do not degrade skill expression in lane since players still need to be mindful of positioning, harassing the opponent, tracking junglers, and understanding power spikes. Experienced players who find the visuals distracting are welcome to disable them in the settings menu.

As the competitive landscape adapts to these extensive changes, players will need to experiment with the adjusted champions and itemization paths. The introduction of the new indicator system also provides a unique opportunity to refine lane mechanics and focus on broader strategic macro play.

Table of Contents
    LoL Patch Notes
    LoL Worlds 2025 - Complete Guide
    Henriette Kahlert

    Author

    Henriette Kahlert is a marketing management graduate with a passion for gaming. When she's not crafting strategies, she's deep in the worlds of Overwatch 2, World of Warcraft, or Genshin Impact. At lolnow.gg, she brings her love for competitive games and sharp insights to the forefront.

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