Yone, the Unforgotten, has received a significant update in his kit. Riot Games has made changes to his passive and provided a nerf to his E, which is sure to impact how he plays in both the laning phase and team fights. Here’s everything you need to know about the latest changes!
As Always, this isn’t 100% confirmed and can be changed at any time, we’ll make sure to update you with any changes to this “leak”
New Passive: No More Critical Strike Penalty

Previously, Yone’s passive came with a critical strike penalty on his Q (steel and spirit). Every second attack from Yone dealt 50% magic damage, but his critical strikes were reduced, making it harder for him to scale with critical strike builds. This made him less effective as the game progressed, especially when it came to scaling damage output.
With the new passive, the critical strike penalty is removed. Now, Yone’s attacks will no longer suffer a penalty, making him much stronger when stacking critical strike chance. This change greatly enhances his scaling potential, especially in the late game, when building crit becomes a viable and strong option.
Old Passive

In the previous version, Yone’s critical strikes would deal 10% reduced damage, making it harder for him to deal consistent damage through his crits. On top of that, his Critical Strike Chance was increased by 100%, but only his every second attack dealt magic damage.
New Passive
The updated passive removes this damage penalty, meaning that Yone will be able to deal normal damage with his critical strikes, and any further increase in his critical strike chance will now be much more effective. Yone’s ability to scale with crits is now more consistent and powerful, which should make him more dangerous as the game progresses.
Nerf: E No Longer Cleanses Crowd Control
As part of this update, a nerf has been introduced to Yone’s E (Soul Unbound). Previously, Yone’s E allowed him to cleanse crowd control effects upon his return to his initial position. This allowed him to bypass crowd control in certain situations, giving him an added level of safety and mobility.
With this change, Yone’s E no longer cleanses CC upon return, which means he is now vulnerable to crowd control once he returns to his original position. However, the ability is still unstoppable during travel, so he can still move through enemies or abilities without interruption during the dash.
This change will reduce his ability to engage and disengage as freely as before, making it more important for Yone players to position themselves carefully and time their engages properly to avoid crowd control.
Impact of the Changes
Buff to Yone’s Late Game
- With the removal of the crit penalty in his passive, Yone will now deal more consistent damage in the late game when building critical strike items.
- His scaling with crit will now feel much stronger, making him a more potent threat, especially in extended team fights where sustained damage is key.
- Yone players will now be able to better utilize critical strike items like Infinity Edge and Lord Dominik’s Regards, which will increase his damage output considerably.
Nerf to E’s Cleanse
- The nerf to E’s cleanse means Yone will no longer have the same level of survivability against crowd control.
- While still able to dash through opponents without interruption, the inability to cleanse CC means players must be more cautious when positioning and engaging, as they’ll need to rely more on their teammates for peel and protection.
These changes make Yone more consistent in terms of damage while adding a bit more vulnerability with the nerf to his E cleanse. Players will need to adjust their playstyle accordingly, especially when it comes to positioning and timing their crowd control cleanses.
For more details on the latest Yone changes and other updates, make sure to check out LoLNOW.gg.
Sources:
- RemusNeo: Yone Buff Update Video
- Spideraxe30: @Spideraxe30 on X
Frequently Asked Questions
What changes have been made to Yone’s passive?
Yone’s passive no longer has a critical strike penalty. This means his critical strikes now deal full damage, allowing him to scale better with critical strike items and become a more consistent threat in the late game.
How has Yone’s E ability been nerfed?
Yone’s **E (Soul Unbound)** no longer cleanses crowd control upon return to his starting position. While it remains unstoppable during the travel phase, Yone is now vulnerable to crowd control once he returns to his original spot.
Why did Yone’s passive receive a critical strike buff?
The buff to Yone’s passive allows him to deal **more consistent damage** with critical strikes, especially in the late game. This change gives him a better scaling potential with crit builds, making him stronger overall.
Does Yone still have the same crowd control immunity during his E dash?
Yes, Yone is still **unstoppable** during his **E (Soul Unbound)** dash, meaning he can travel through enemies or other abilities without being interrupted. However, the crowd control cleanse upon return has been removed, making him more vulnerable at the end of the ability.
How do these changes affect Yone’s overall playstyle?
These changes improve Yone’s late-game damage output by removing the crit penalty on his passive, but the nerf to his E ability means players will need to be more cautious about positioning and timing, as he can no longer cleanse crowd control when returning to his original position.
Where can I find more information on Yone’s changes and updates?
For the latest details on Yone’s changes and other updates in League of Legends, be sure to check out LoLNOW.gg for more insights and news.