Wild Rift Patch 6.1A is here, and while Nocturne’s release is on the horizon, most of the attention is on a wide range of buffs, nerfs, and core jungle system changes. Some champions like Scion and Garen are receiving major buffs, while Wukong, Victor, and even Jinx are being brought down a notch.

Here’s everything you need to know about the changes in Wild Rift Patch 6.1A, including honest takes from HellsDevil.

🎥 Source: HellsDevil on YouTube


🆕 New Champion – Nocturne (Coming Soon)

  • Release Date: May 16
  • Riot’s terrifying shadow assassin is finally joining Wild Rift. Not much gameplay info just yet, but Nocturne’s kit will likely remain faithful to his League PC identity.

💪 Champion Buffs

Scion – Tankier and Deadlier (Even When Dead)

  • Passive Damage increased from 8% → 10% max HP
  • W Cooldown reduced
  • W Shield Value buffed

Verdict: Scion is significantly tankier in teamfights and stronger post-death. Expect to see more aggressive, bruiser Scions dominating in solo queue.


Garen – More Early Game Kill Power

  • Judgment (3rd Ability): +3 base damage per spin

Verdict: This might sound small, but in Garen’s early game trading, it’s huge. His damage build will snowball even harder now.


Leona – Tank Stats Boosted

  • Eclipse (2nd Ability):
    • Armor & MR increased: +5 at level 1 → +20 at max rank
    • Base damage increased by 20

Verdict: Leona’s been struggling due to the rise of Cleanse in the meta. These buffs help her become a frontline menace again.


🔻 Champion Nerfs

Wukong – Sustain and Damage Nerfed

  • Passive: Healing reduced from 0.5% → 0.35% per stack
  • 3rd Ability: -10 base damage

Verdict: Wukong will still be strong in jungle and top, but the lane sustain nerf will make early trades a lot harder.


Victor – Massive AP Ratio Nerf

  • Q Damage Ratio: 45% → 40%
  • E Ratios: 40% + 70% → 30% + 60%

Verdict: This is a huge mid-to-late game nerf. Victor’s burst is significantly weaker post-Deathcap. One of the biggest hits this patch.


Sivir – Ricochet Nerfed Hard

  • Damage Scaling: 17–26% → 15–24%
  • Base Damage: 8–14 → 4–10

Verdict: Sivir will still be viable, but her wave clear and poke power are heavily toned down.


Blitzcrank – Less Tanky, Weaker Trades

  • Base HP: -60
  • 1st Ability (Rocket Grab): -5 to -15 base damage depending on level

Verdict: Blitz can’t just face-tank engages anymore. He’ll be more reliant on actually landing hooks instead of brute-forcing.


Jinx – Minor Nerf, Minor Compensation

  • Base AD: -4
  • 3rd Ability (Chompers): Cooldown reduced by 1 second

Verdict: Small shift to highlight her CC tools more than early game damage. Overall, she’s still strong, but less dominant in early trades.


🛡️ Jungle System Changes

The jungle just got a serious shake-up:

🔻 Mid to Late Game Scaling Nerfed

  • Bonus damage to monsters now decays from 2 minutes → fully gone by 5 minutes
  • 20% bonus gold from jungle monsters removed at 7:30
  • No more lane gold penalty after 7:30

Verdict: Jungle clear speed and gold income is slower now. This reduces the power curve of jungle champions and rewards lane impact more.

Junglers will now need to play more efficiently to maintain tempo and won’t scale as hard by default. Picks like Amumu, who bring consistent utility, are likely to rise in value.


🎨 New Skins in Patch 6.1A

  • Bioforge Darius
  • Weathered Entity Aatrox, Ezreal, Orianna
  • Mecha Skins: Volibear, Nautilus, Malphite

Verdict: Some awesome cosmetics, but they’re purely visual — nothing pay-to-win here.


🧠 Final Thoughts – Wild Rift Patch 6.1A Meta Overview

Patch 6.1A brings meaningful changes across the board:

✔️ Tank supports like Leona are back in play
✔️ AP burst champs like Victor will feel noticeably weaker
✔️ Jungle is harder to snowball, so expect more laner agency
✔️ Early game champions benefit most from jungle nerfs
✔️ Amumu and Scion buffs are worth paying attention to

We’ll update with tier lists and build guides soon, so keep an eye on LoLNOW.gg for the best Wild Rift content and patches.

Frequently Asked Questions about Wild Rift Patch 6.1A

Is Scion a good pick in Patch 6.1A?

Yes. Scion received buffs to both his passive and shield, making him tankier during teamfights and more threatening after death. He’s definitely worth trying out in solo queue now.

Why is Victor being nerfed so hard?

Victor’s late-game damage was too strong. Patch 6.1A reduced his ability power ratios on both his Q and E, making his burst significantly weaker post-Deathcap.

What are the jungle system changes in 6.1A?

Junglers now scale slower: bonus damage to monsters decays after 2 minutes, and the 20% bonus gold from jungle camps is removed at 7:30. This tones down jungle dominance in mid to late game.

Is Wukong still strong after the nerfs?

Yes. While Wukong’s sustain and 3rd ability damage were nerfed, his overall kit and teamfight presence remain strong, especially in jungle. He’s still one of the best picks.

When will Nocturne be released in Wild Rift?

Nocturne will be available starting May 16th. His abilities and release details are expected to mirror his League PC version closely.