Exciting news for League of Legends fans—Lethal Tempo, the popular rune that was removed a few months ago, is making a comeback! In a recent interview on Billy Billy, Riot Games developers confirmed that they are planning to reintroduce Lethal Tempo, but with some adjustments to address previous balance issues. This announcement has sparked excitement among the community, especially for players who enjoyed using the rune on champions like Yone and Yasuo.
Why Was Lethal Tempo Removed?
If you don’t recall, Lethal Tempo was taken out of the game earlier this season due to balance concerns. With new items and changes to the meta, the rune became overpowered, especially on certain champions. The previous version of Lethal Tempo allowed each basic attack against an enemy champion to grant a stack for six seconds, stacking up to six times. Each stack provided bonus attack speed, and when fully stacked, it increased your attack range and raised the attack speed cap to 10.
This led to some champions, particularly AD carries like Jinx, reaching insane levels of attack speed, making the rune feel like a “must-pick” option. It also became a staple for top lane fighters and created some issues in maintaining game balance. While it was effective and satisfying to use, Riot decided it was time to remove it from the game to rethink how it should function.
The Return of Lethal Tempo: What’s Changing?
Riot is looking to bring back Lethal Tempo in a way that doesn’t create the same balance issues. The goal is to ensure it remains a strong option without feeling mandatory, especially in the early game. According to the developers, they want champions like Yone and Yasuo to still enjoy the rune’s benefits but without it being overly dominant.
The exact changes to Lethal Tempo are still under wraps, but players can expect adjustments that focus on scaling and balancing its power throughout the game. This means it will likely still feel satisfying for champions who thrive on attack speed, but without overshadowing other rune choices or skewing balance too heavily toward specific champions.
How Did Lethal Tempo Work?
For those unfamiliar with the previous mechanics of Lethal Tempo, here’s a quick breakdown:
- Each basic attack against enemy champions granted a stack for 6 seconds, stacking up to six times.
- Each stack provided bonus attack speed, and at full stacks, it also increased bonus attack range.
- It raised the attack speed cap to 10, allowing champions like Jinx to reach ridiculous attack speeds with certain builds.
This rune was particularly popular among AD carries and top lane fighters, as it gave them a significant advantage in extended trades and late-game team fights.
What Would You Like to See Changed?
The return of Lethal Tempo is generating plenty of buzz, but there’s still room for feedback from the community. What would you like to see changed about the rune? Should Riot focus more on balancing its power curve between the early and late game? Should it remain a strong option for attack speed champions while providing alternative rune choices for other playstyles?
Let us know what you think, and stay tuned for more updates on how Lethal Tempo will shape the League of Legends meta in its return. For the latest on League of Legends news and patch updates, check out the official Riot Games website.