Elise, the Spider Queen, is about to receive some significant adjustments in the upcoming patch aimed at improving her jungler performance without removing her viability as a support. Currently, Elise is in an interesting position—she is an S-tier support with a solid win rate of over 50%, but her jungle performance has been lackluster, sitting at a D-tier with only a 48% win rate. Given that Elise is primarily a jungler, this discrepancy has caught Riot’s attention.
Source of news: Official League of Legends PBE notes & Dexerto
What’s Changing for Elise?
Riot has acknowledged Elise’s rise as a support pick and stated that they are not looking to completely remove her from that role. Instead, they aim to strengthen her jungle presence while maintaining her support utility. Let’s dive into the changes being made to Elise’s abilities and how they could Impact her playstyle.
W – Human Form (Nerf)
- Base Damage: Elise’s W ability in human form is getting a nerf to its base damage. The AP scaling has been reduced from 95% to 75%. This nerf targets her effectiveness in the early to mid-game, especially when she’s played as a support.Why? Riot wants to balance out Elise’s power across both roles, reducing her effectiveness in the bot lane without completely removing her from the role.
W – Spider Form (Buff)
- Attack Speed Bonus: Elise’s W in spider form is receiving a significant buff. The active bonus attack speed increase will now scale up to 120% instead of the previous 100%. This change will make her more effective when clearing jungle camps and fighting enemies, giving her better attack speed overall.
- Cooldown Reduction: Another huge buff comes with a reduction in the cooldown of the W ability in spider form. The cooldown has gone from 10 seconds at all ranks to just 6 seconds at all ranks. This means Elise will be able to use her W more frequently, allowing her to clear jungle camps faster and engage in combat with more speed and efficiency.
R – Spiderlings (Buff)
- Base Damage: The damage of Elise’s spiderlings has been increased considerably. Previously, they dealt up to 26 damage per spiderling; now they deal 40 damage per spiderling. This is a massive boost to her damage output, particularly when she’s in the jungle, allowing her to clear camps faster and deal more damage to enemies.
Impact on Jungle and Support
While Riot describes these changes as adjustments rather than direct buffs, they aim to strike a balance between Elise’s jungle and support viability. The changes to her W in spider form, particularly the cooldown reduction, should help her jungle faster and fight better. Additionally, the increase in spiderling damage from her ultimate will likely enhance both her jungle clear speed and her ability to fight against enemy champions.
Despite the nerf to her human W, Elise’s overall jungling potential should see improvement, particularly if players build ability haste items to further reduce the cooldown of her W. This makes Elise’s jungle role potentially more consistent, as her abilities will be up more often, allowing her to clear camps faster and engage more effectively.
What Will the Impact Be?
It will be interesting to see how these changes affect Elise’s win rates in both the jungle and support roles. Players will likely notice a difference in her jungle clear speed and combat effectiveness, especially when building around the changes to her attack speed and spiderling damage.
However, the question remains: will Elise be able to find success in the jungle without completely overpowering her support potential? Only time will tell how the changes impact her win rates and pick rates.
What’s Next For Elise?
Overall, Elise is getting some solid adjustments aimed at improving her performance as a jungler without completely stripping her of her support potential. Whether you prefer Elise in the jungle or as a support, these changes are sure to shake up her gameplay. Let us know your thoughts—do you prefer Elise as a jungler, or is her support role more suited for you?
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Frequently Asked Questions about Elise’s Ability Rework
What changes are being made to Elise’s abilities?
Elise’s abilities are being adjusted to make her stronger as a jungler while still viable as a support. The W ability in human form will have reduced base damage and AP scaling, while her W in spider form will receive a cooldown reduction and an increased attack speed bonus. Additionally, her ultimate’s spiderlings’ damage will increase from 26 to 40.
How will the changes affect Elise’s jungle performance?
The adjustments, particularly the cooldown reduction on her W in spider form, should make Elise more efficient in the jungle. The increased damage from spiderlings and better attack speed scaling will help with both jungle clear and combat effectiveness.
Will Elise still be viable as a support after these changes?
Yes, Riot’s goal is not to remove Elise from the support role, but to balance her between both jungle and support. While her human form W has been nerfed, Elise remains a strong support pick with her abilities still providing utility and damage to her team.
What are the exact changes to Elise’s W ability?
Elise’s W ability in human form has been nerfed, reducing the base damage and the AP scaling from 95% to 75%. In spider form, however, the attack speed increase is buffed to 120%, and the cooldown is reduced from 10 seconds to 6 seconds at all ranks.
What impact will the increase in spiderlings’ damage have?
The increase in spiderlings’ damage (from 26 to 40 per spiderling) will significantly improve Elise’s ability to clear jungle camps faster and deal more damage in fights. This change, combined with the W buffs, should make her more effective as a jungler.